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Video games -- History

 Subject
Subject Source: Library of Congress Subject Headings

Found in 20 Collections and/or Records:

Save Point, Issue 1, Spring/Summer 2019

 Item — Location Zines: Series EPHEMERA-ZINES-VIDMAGIC; Series EPHEMERA-ZINES-SAVEPOINT; Series EPHEMERA-ZINES-IJAG; Series EPHEMERA-ZINES-EXP; Series EPHEMERA-ZINES-ISG; Series EPHEMERA-ZINES-GAMETIME
Identifier: EPHEMERA-ZINES-SAVEPOINT.1
Scope and Contents From the Collection:

The library's zine collection currently holds five subcollections of zines by various authors and groups.

Dates: Publication: Spring/Summer 2019

SPN x VGHF Legacy Games Volunteer Guide, issued to volunteers January 2023

 Item
Identifier: REPORTS-001.2.2
Scope and Contents From the Collection:

This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.

The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.

Dates: Issued: issued to volunteers January 2023

Supplemental material, published July 10, 2023

 Sub-Series
Identifier: REPORTS-001.2
Scope and Contents From the Collection:

This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.

The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.

Dates: Publication: published July 10, 2023

Survey of Game Reissue Market data, compiled April 15, 2023, published July 10, 2023

 Item
Identifier: REPORTS-001.2.1
Scope and Contents From the Collection:

This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.

The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.

Dates: compiled April 15, 2023; Publication: published July 10, 2023

Survey of the Video Game Reissue Market in the United States

 Collection
Identifier: REPORTS-001
Abstract This study examines the current extent of the video game reissue market in the United States. While the video game industry and cultural heritage institutions agree that video games should be preserved for both entertainment and study, there is disagreement about whether the commercial market preempts the need for libraries, museums, and archives to expand their preservation activities. To better inform these discussions, we gathered evidence about what portion of historical games are...
Dates: Publication: published July 10, 2023; Modified: revision published July 19, 2023

Survey of the Video Game Reissue Market in the United States, version 1.1, published July 10, 2023, revision published July 19, 2023

 Item
Identifier: REPORTS-001.1
Abstract This study examines the current extent of the video game reissue market in the United States. While the video game industry and cultural heritage institutions agree that video games should be preserved for both entertainment and study, there is disagreement about whether the commercial market preempts the need for libraries, museums, and archives to expand their preservation activities. To better inform these discussions, we gathered evidence about what portion of historical games are...
Dates: Publication: published July 10, 2023; Modified: revision published July 19, 2023

The Golden Days of Computer Games [audiocassette], May 7, 1989, 10:15am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.03
Abstract

"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

The Golden Days of Computer Games, side A [audiocassette], May 7, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.03.A
Abstract

"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

The Golden Days of Computer Games, side B [audiocassette], May 7, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.03.B
Abstract

"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

WASD Magazine, Slim Bundle, English sample bookazine, July 2017

 Item — Location Zines: Series EPHEMERA-ZINES-VIDMAGIC; Series EPHEMERA-ZINES-SAVEPOINT; Series EPHEMERA-ZINES-IJAG; Series EPHEMERA-ZINES-EXP; Series EPHEMERA-ZINES-ISG; Series EPHEMERA-ZINES-GAMETIME
Identifier: EPHEMERA-ZINES-WASD.1
Scope and Contents From the Collection:

The library's zine collection currently holds five subcollections of zines by various authors and groups.

Dates: Publication: July 2017