Video games -- History
Found in 20 Collections and/or Records:
Save Point, Issue 1, Spring/Summer 2019
The library's zine collection currently holds five subcollections of zines by various authors and groups.
SPN x VGHF Legacy Games Volunteer Guide, issued to volunteers January 2023
This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.
The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.
Supplemental material, published July 10, 2023
This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.
The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.
Survey of Game Reissue Market data, compiled April 15, 2023, published July 10, 2023
This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.
The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.
Survey of the Video Game Reissue Market in the United States
Survey of the Video Game Reissue Market in the United States, version 1.1, published July 10, 2023, revision published July 19, 2023
The Golden Days of Computer Games [audiocassette], May 7, 1989, 10:15am
"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program
The Golden Days of Computer Games, side A [audiocassette], May 7, 1989, 10:15am
"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program
The Golden Days of Computer Games, side B [audiocassette], May 7, 1989, 10:15am
"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program
WASD Magazine, Slim Bundle, English sample bookazine, July 2017
The library's zine collection currently holds five subcollections of zines by various authors and groups.
