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Sound recordings

 Subject
Subject Source: Library Of Congress Genre/Form Terms

Found in 150 Collections and/or Records:

MLB Slugfest 20-03 sounds [disc image], March 1, 2002

 Item
Identifier: FLITMAN-MIDWAY-CDS.41
Scope and Contents

This disc contains a significant number of voiceovers that were not approved by Major League Baseball for use in the final version of MLB Slugfest 20-03. These files begin with "cc" (color commentary by sports personality Kevin Matthews) and "pp" (play-by-play commentary by Tim Kitzrow). See "MLB disapproved audio" in "Midway production file backups '#1 - Slugfest, Blitz, Sports' [disc image]" for a complete list of disapproved dialogue.

Dates: March 1, 2002

MLB Slugfest 20-04 load screen audio [disc image], November 4, 2002

 Item
Identifier: FLITMAN-MIDWAY-CDS.36
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: November 4, 2002

MLB Slugfest 20-04 music samples [disc image] [restricted], 2003

 Item
Identifier: FLITMAN-MIDWAY-CDS.23
Scope and Contents

This disc consists of three commercial music tracks, which were not uploaded to our digital library. A text file titled "[redacted music tracks]" was added in their place to describe the music that was removed. The tracks, listed on the cover of the CD, were:

  • Liar – Tonic
  • Crawling in the Dark – Hoobastank
  • Stuck in America – Sugarcult

Dates: 2003

MLB Slugfest 20-04 new post-game dialogues [disc image], December 19, 2002

 Item
Identifier: FLITMAN-MIDWAY-CDS.35
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: December 19, 2002

MLB Slugfest 20-04 outros speeches for approval [disc image], December 10, 2002

 Item
Identifier: FLITMAN-MIDWAY-CDS.37
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: December 10, 2002

Movies and Games: Living with a License [audiocassette], May 7, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.10
Abstract

"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Movies and Games: Living with a License, side A [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.10.A
Abstract

"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Movies and Games: Living with a License, side B [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.10.B
Abstract

"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Network Games [audiocassette], May 8, 1989, 9:00am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.14
Abstract

"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Network Games, side A [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.14.A
Abstract

"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am