Sound recordings
Found in 150 Collections and/or Records:
Shinji Tanimura - [High Noon Constellation, Official Karaoke] 正午の星座 (オリジナルカラオケ), 1991
The Konami "image song" was commissioned by Konami in 1991 as an inspirational theme song for the company. According to an internal memo from the American division of Konami (see "Konami internal memos, 1990–1992" p.11), the title officially translates to "High Noon Constellation." The image song CD includes the original song, performed by Shinji Tanimura, as well as a karaoke version.
Shinji Tanimura - [High Noon Constellation] 正午の星座, 1991
The Konami "image song" was commissioned by Konami in 1991 as an inspirational theme song for the company. According to an internal memo from the American division of Konami (see "Konami internal memos, 1990–1992" p.11), the title officially translates to "High Noon Constellation." The image song CD includes the original song, performed by Shinji Tanimura, as well as a karaoke version.
Starwinder [: The Ultimate Space Race] music [audiocassette], 1996
Starwinder [: The Ultimate Space Race] music, side A [audiocassette], 1996
Starwinder [: The Ultimate Space Race] music, side B [audiocassette], 1996
The Developer's Library of Books and Tools [audiocassette], May 8, 1989, 3:15pm
"It doesn't matter what you know, as long as you know where to find it. What are the essentials for your bookshelf and your hard drive? The Robinsons will cover the necessary resources for IBM, Mac, and Amiga developers." —Description from Computer Game Developers' Conference 1989 program
The Developer's Library of Books and Tools, side A [audiocassette], May 8, 1989, 3:15pm
"It doesn't matter what you know, as long as you know where to find it. What are the essentials for your bookshelf and your hard drive? The Robinsons will cover the necessary resources for IBM, Mac, and Amiga developers." —Description from Computer Game Developers' Conference 1989 program
The Developer's Library of Books and Tools, side B [audiocassette], May 8, 1989, 3:15pm
"It doesn't matter what you know, as long as you know where to find it. What are the essentials for your bookshelf and your hard drive? The Robinsons will cover the necessary resources for IBM, Mac, and Amiga developers." —Description from Computer Game Developers' Conference 1989 program
The Golden Days of Computer Games [audiocassette], May 7, 1989, 10:15am
"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program
The Golden Days of Computer Games, side A [audiocassette], May 7, 1989, 10:15am
"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program
