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Game production materials

 Subject
Subject Source: Local sources

Found in 842 Collections and/or Records:

"Hot Ice" development footage [PAL miniDV], November 29, 1997

 Item
Identifier: SMITHJRM-VIDEO.3
Scope and Contents From the Collection: This collection contains five PAL miniDV tapes from the portfolio of senior animator Jason RM Smith containing footage from Argonaut Software projects in various levels of completion: Croc: Legend of the Gobbos, Buck Bumble, FX Fighter, and Hot Ice (unreleased), and three data tapes of indeterminate contents, also likely from Argonaut. The majority of these videos were...
Dates: Recorded: November 29, 1997

Houston Texans team marks guide [disc image], 2001

 Item
Identifier: FLITMAN-MIDWAY-CDS.14
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 2001

Hulk electronic handheld game design, undated

 Item
Identifier: FLITMAN-HASBRO-PRODUCTION.2
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: undated

"In Progress" art sub-folder

 Sub-Series
Identifier: SWARR-ART-WAITING-INPROGRESS
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"In Progress" folder cover

 Item
Identifier: SWARR-ART-WAITING-INPROGRESS.0
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Incredible Technologies, development documents for unpublished NES games

 Unprocessed Material
Identifier: 2025-010
Dates: circa late 1980s – early 1990s

Independent, 2012–2015

 Series
Identifier: FLITMAN-INDEPENDENT
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 2012–2015

"Infogrames ECTS Fall 96 Show Case" CD-ROM [disc image], Fall 1996

 Item
Identifier: FLITMAN-MISC.18
Scope and Contents From the Series:

Objects in this series are not directly related to the bulk of Mark Flitman's work but are still relevant to the history of video games. This includes assorted flyers, correspondence, industry reports, press materials from other companies for which Flitman was not employed, and other game-related documents that fall outside the bulk of Flitman's career.

Dates: Fall 1996

Insomniac Games, approx. 1996–2005

 Series
Identifier: STITT-INSOMNIAC
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: approx. 1996–2005