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Presentations

 Subject
Subject Source: Local sources

Found in 77 Collections and/or Records:

Playtesting and QA, side A [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.09.A
Abstract

"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Playtesting and QA, side B [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.09.B
Abstract

"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Publisher Relationships [audiocassette], May 8, 1989, 9:00am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.13
Abstract

"Markets change, publishers come and go, getting published successfully becomes ever more difficult. Stephen, a seasoned software schmoozer, will reveal valuable information gained in negotiating more than fifty contracts with both good and bad software publishers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Publisher Relationships, side A [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.13.A
Abstract

"Markets change, publishers come and go, getting published successfully becomes ever more difficult. Stephen, a seasoned software schmoozer, will reveal valuable information gained in negotiating more than fifty contracts with both good and bad software publishers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Publisher Relationships, side B [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.13.B
Abstract

"Markets change, publishers come and go, getting published successfully becomes ever more difficult. Stephen, a seasoned software schmoozer, will reveal valuable information gained in negotiating more than fifty contracts with both good and bad software publishers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Sega / Mindscape meeting, September 14, 1995

 Item
Identifier: FLITMAN-MINDSCAPE-BUSINESS.8
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: September 14, 1995

The Developer's Library of Books and Tools [audiocassette], May 8, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.21
Abstract

"It doesn't matter what you know, as long as you know where to find it. What are the essentials for your bookshelf and your hard drive? The Robinsons will cover the necessary resources for IBM, Mac, and Amiga developers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

The Developer's Library of Books and Tools, side A [audiocassette], May 8, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.21.A
Abstract

"It doesn't matter what you know, as long as you know where to find it. What are the essentials for your bookshelf and your hard drive? The Robinsons will cover the necessary resources for IBM, Mac, and Amiga developers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

The Developer's Library of Books and Tools, side B [audiocassette], May 8, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.21.B
Abstract

"It doesn't matter what you know, as long as you know where to find it. What are the essentials for your bookshelf and your hard drive? The Robinsons will cover the necessary resources for IBM, Mac, and Amiga developers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

The Golden Days of Computer Games [audiocassette], May 7, 1989, 10:15am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.03
Abstract

"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am