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Presentations

 Subject
Subject Source: Local sources

Found in 101 Collections and/or Records:

Midway production file backups "#1 - Slugfest, Blitz, Sports" [disc image], March 5, 2003

 Item
Identifier: FLITMAN-MIDWAY-CDS.17
Abstract

This CD primarily contains files from the development of the Midway Sports games (MLB Slugfest, NFL Blitz, NBA Hoopz) and Midway Sports Asylum brand.

Dates: March 5, 2003

Midway production file backups "#2" [disc image], March 5, 2003

 Item
Identifier: FLITMAN-MIDWAY-CDS.18
Abstract This CD contains files from the development of the Midway Sports games (mainly RedCard 2003, NFL Blitz, and NBA Hoopz), as well as a significant amount of material related to Midway game marketing and industry sales numbers (see "SITE" folder). The documents also include some discussion of other Midway titles such as San Francisco Rush 2049 and Spy...
Dates: March 5, 2003

Midway production file backups [disc image], April 11, 2003

 Item
Identifier: FLITMAN-MIDWAY-CDS.5
Abstract

This CD contains miscellaneous documents from the production of MLB Slugfest 20-04 and MLB Slugfest 20-05, along with miscellaneous documents and emails from Midway production management.

Dates: April 11, 2003

Mindscape product presentation, April 19, 1996

 Item
Identifier: FLITMAN-MINDSCAPE-BUSINESS.7
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: April 19, 1996

Mindscape Ultra 64 presentation, November 10, 1994

 Item
Identifier: FLITMAN-MINDSCAPE-BUSINESS.9
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: November 10, 1994

Movies and Games: Living with a License [audiocassette], May 7, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.10
Abstract

"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Movies and Games: Living with a License, side A [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.10.A
Abstract

"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Movies and Games: Living with a License, side B [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.10.B
Abstract

"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Network Games [audiocassette], May 8, 1989, 9:00am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.14
Abstract

"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Network Games, side A [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.14.A
Abstract

"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am