Presentations
Found in 101 Collections and/or Records:
Midway production file backups "#1 - Slugfest, Blitz, Sports" [disc image], March 5, 2003
This CD primarily contains files from the development of the Midway Sports games (MLB Slugfest, NFL Blitz, NBA Hoopz) and Midway Sports Asylum brand.
Midway production file backups "#2" [disc image], March 5, 2003
Midway production file backups [disc image], April 11, 2003
This CD contains miscellaneous documents from the production of MLB Slugfest 20-04 and MLB Slugfest 20-05, along with miscellaneous documents and emails from Midway production management.
Mindscape product presentation, April 19, 1996
Mindscape Ultra 64 presentation, November 10, 1994
Movies and Games: Living with a License [audiocassette], May 7, 1989, 3:15pm
"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program
Movies and Games: Living with a License, side A [audiocassette], May 7, 1989, 3:15pm
"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program
Movies and Games: Living with a License, side B [audiocassette], May 7, 1989, 3:15pm
"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program
Network Games [audiocassette], May 8, 1989, 9:00am
"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program
Network Games, side A [audiocassette], May 8, 1989, 9:00am
"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program
