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Multiplatform gaming -- Magazines

 Subject
Subject Source: Local sources

Found in 3394 Collections and/or Records:

Computer Games, Volume 3, Number 3, July/August 1984

 Item — Location Video Games Player
Identifier: MAG-VGPLAYER.V3N3
Scope and Contents From the Series:

This is a complete collection of Video Games Player and Computer Games.

Dates: Publication: July/August 1984

Computer Games, Volume 3, Number 4, November/December 1984

 Item — Location Video Games Player
Identifier: MAG-VGPLAYER.V3N4
Scope and Contents From the Series:

This is a complete collection of Video Games Player and Computer Games.

Dates: Publication: November/December 1984

Computer Games, Volume 3, Number 5, January/February 1985

 Item — Location Video Games Player
Identifier: MAG-VGPLAYER.V3N5
Scope and Contents From the Series:

This is a complete collection of Video Games Player and Computer Games.

Dates: Publication: January/February 1985

Creative Computing Video & Arcade Games, 1983

 Sub-Series
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: 1983

Creative Computing Video & Arcade Games, Volume 1, Number 1, Spring 1983

 Item — Location Creative Computing
Identifier: MAG-CREATIVECOMP-GAMES.V1N1
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: Spring 1983

Creative Computing Video & Arcade Games, Volume 1, Number 2, Fall 1983

 Item — Location Creative Computing
Identifier: MAG-CREATIVECOMP-GAMES.V1N2
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: Fall 1983

Cyber Sports, Winter 1995

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.WINTER95
Scope and Contents From the Series: The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month.The library's digital collection also currently includes most supplements included with EGM, with the exceptions of inserts for...
Dates: Publication: Winter 1995

Cyber Sports, January/February 1996

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.96.0102
Scope and Contents From the Series: The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month.The library's digital collection also currently includes most supplements included with EGM, with the exceptions of inserts for...
Dates: Publication: January/February 1996

Cyber Sports, November/December 1996

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.96.1112
Scope and Contents From the Series: The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month.The library's digital collection also currently includes most supplements included with EGM, with the exceptions of inserts for...
Dates: Publication: November/December 1996

Cyber Sports, March/April 1996

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.96.0304
Scope and Contents From the Series: The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month.The library's digital collection also currently includes most supplements included with EGM, with the exceptions of inserts for...
Dates: Publication: March/April 1996