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Creative Commons materials

 Subject
Subject Source: Local sources

Found in 115 Collections and/or Records:

Computer Entertainer, Volume 8, Number 12, March 1990

 Item
Identifier: MAG-CEVGU.V8N12
Scope and Contents

The Video Game History Foundation's library does not have a physical copy of this issue of Computer Entertainer. Our digital copy of this issue was scanned from the collection of historian Leonard Herman.

Dates: Publication: March 1990

Computer Entertainer, Volume 9, Number 1, April 1990

 Item
Identifier: MAG-CEVGU.V9N1
Scope and Contents

The Video Game History Foundation's library does not have a physical copy of this issue of Computer Entertainer. Our digital copy of this issue was scanned from the collection of historian Leonard Herman.

Dates: Publication: April 1990

Computer Entertainer, Volume 9, Number 2, May 1990

 Item
Identifier: MAG-CEVGU.V9N2
Scope and Contents

The Video Game History Foundation's library does not have a physical copy of this issue of Computer Entertainer. Our digital copy of this issue was scanned from the collection of historian Leonard Herman.

Dates: Publication: May 1990

Computer Entertainer, Volume 9, Number 3, June 1990

 Item
Identifier: MAG-CEVGU.V9N3
Scope and Contents

The Video Game History Foundation's library does not have a physical copy of this issue of Computer Entertainer. Our digital copy of this issue was scanned from the collection of historian Leonard Herman.

Dates: Publication: June 1990

Computer Entertainer, Volume 9, Number 4, July 1990

 Item
Identifier: MAG-CEVGU.V9N4
Scope and Contents

The Video Game History Foundation's library does not have a physical copy of this issue of Computer Entertainer. Our digital copy of this issue was scanned from the collection of historian Leonard Herman.

Dates: Publication: July 1990

MobyGames export scripts and data, scripts written May 11, 2023, data compiled June 2, 2023, published July 10, 2023

 Item
Identifier: REPORTS-001.2.3
Scope and Contents From the Collection:

This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.

The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.

Dates: scripts written May 11, 2023; data compiled June 2, 2023; Publication: published July 10, 2023

SPN x VGHF Legacy Games Volunteer Guide, issued to volunteers January 2023

 Item
Identifier: REPORTS-001.2.2
Scope and Contents From the Collection:

This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.

The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.

Dates: Issued: issued to volunteers January 2023

Supplemental material, published July 10, 2023

 Sub-Series
Identifier: REPORTS-001.2
Scope and Contents From the Collection:

This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.

The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.

Dates: Publication: published July 10, 2023

Survey of Game Reissue Market data, compiled April 15, 2023, published July 10, 2023

 Item
Identifier: REPORTS-001.2.1
Scope and Contents From the Collection:

This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.

The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.

Dates: compiled April 15, 2023; Publication: published July 10, 2023

Survey of the Video Game Reissue Market in the United States

 Collection
Identifier: REPORTS-001
Abstract This study examines the current extent of the video game reissue market in the United States. While the video game industry and cultural heritage institutions agree that video games should be preserved for both entertainment and study, there is disagreement about whether the commercial market preempts the need for libraries, museums, and archives to expand their preservation activities. To better inform these discussions, we gathered evidence about what portion of historical games are...
Dates: Publication: published July 10, 2023; Modified: revision published July 19, 2023