Game production materials -- Marketing
Found in 74 Collections and/or Records:
Riven marketing focus group, San Francisco, 4 (men) [VHS], 1997
Riven marketing focus group, San Francisco, 5 (men) [VHS], 1997
Riven marketing focus group, San Francisco, 6 (men) [VHS], 1997
Riven marketing focus group, San Francisco, 7 (men) [VHS], 1997
Riven teaser trailers (E3 1997 rough cuts?) [VHS], 1997
Sales and marketing, 1994–1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel branded folder, 1995 or 1996
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel February 1995 games survey, April 15, 1995
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel "Get Hooked In" flyers print layout, 1996
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel "July 1996 Games" postcard, July 1996
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
