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Game development magazines

 Subject
Subject Source: Local sources

Found in 406 Collections and/or Records:

MCV/DEVELOP, Issue 959, July 2020

 Item — Location MCV
Identifier: MAG-MCV.959
Scope and Contents From the Series:

This collection includes an assortment of physical issues of MCV and MCV/DEVELOP dating back to May 1999, along with a substantial collection of digital issues of MCV from 2008–2013.



The majority of the library's physical collection of MCV is from before 2000 or after October 2019. Pre-2000 issues of MCU are from the US edition of the magazeine.

Dates: Publication: July 2020

MCV/DEVELOP, Issue 960, August 2020

 Item — Location MCV
Identifier: MAG-MCV.960
Scope and Contents From the Series:

This collection includes an assortment of physical issues of MCV and MCV/DEVELOP dating back to May 1999, along with a substantial collection of digital issues of MCV from 2008–2013.



The majority of the library's physical collection of MCV is from before 2000 or after October 2019. Pre-2000 issues of MCU are from the US edition of the magazeine.

Dates: Publication: August 2020

MCV/DEVELOP, Issue 961, September 2020

 Item — Location MCV
Identifier: MAG-MCV.961
Scope and Contents From the Series:

This collection includes an assortment of physical issues of MCV and MCV/DEVELOP dating back to May 1999, along with a substantial collection of digital issues of MCV from 2008–2013.



The majority of the library's physical collection of MCV is from before 2000 or after October 2019. Pre-2000 issues of MCU are from the US edition of the magazeine.

Dates: Publication: September 2020

MCV/DEVELOP, Issue 962, October 2020

 Item — Location MCV
Identifier: MAG-MCV.962
Scope and Contents From the Series:

This collection includes an assortment of physical issues of MCV and MCV/DEVELOP dating back to May 1999, along with a substantial collection of digital issues of MCV from 2008–2013.



The majority of the library's physical collection of MCV is from before 2000 or after October 2019. Pre-2000 issues of MCU are from the US edition of the magazeine.

Dates: Publication: October 2020

MCV/DEVELOP, Issue 963, November/December 2020

 Item — Location MCV
Identifier: MAG-MCV.963
Scope and Contents From the Series:

This collection includes an assortment of physical issues of MCV and MCV/DEVELOP dating back to May 1999, along with a substantial collection of digital issues of MCV from 2008–2013.



The majority of the library's physical collection of MCV is from before 2000 or after October 2019. Pre-2000 issues of MCU are from the US edition of the magazeine.

Dates: Publication: November/December 2020

MCV/DEVELOP, Issue 964, January 2021

 Item — Location MCV
Identifier: MAG-MCV.964
Scope and Contents From the Series:

This collection includes an assortment of physical issues of MCV and MCV/DEVELOP dating back to May 1999, along with a substantial collection of digital issues of MCV from 2008–2013.



The majority of the library's physical collection of MCV is from before 2000 or after October 2019. Pre-2000 issues of MCU are from the US edition of the magazeine.

Dates: Publication: January 2021

Nathalie Lawhead zine and ephemera collection

 Collection — Box A-001, Folder: 07
Identifier: EPHEMERA-LAWHEAD
Abstract

Nathalie Lawhead is an independent game designer known for titles such as bluesuburbia, Tetrageddon Games, and Everything is going to be OK. Lawhead collected zines and ephemera from independent game events they attended, such as the A MAZE. festival in Berlin.

Dates: Publication: Majority of material found within approx. 2016–2022

"Opulent Artificial Intelligence — a manifesto" zine, 2016

 Item
Identifier: EPHEMERA-LAWHEAD.09
Scope and Contents From the Collection:

This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.

Dates: Publication: 2016

The Cursor: Game Developer Life, Summer/Fall 1998

 Item — Location The Cursor
Identifier: MAG-CURSOR.2
Scope and Contents From the Series:

This is a complete collection of both issues of The Cursor.

Dates: Publication: Summer/Fall 1998

The Cursor: Game Developer Life

 Series
Identifier: MAG-CURSOR
Abstract The Cursor: Game Developer Life was a short-lived game industry trade magazine published by the International Game Developers Network, a professional organization for game developers. In addition to covering game design and technology, the magazine also covered "developer life" topics dealing with professional issues, such as workplace dynamics and salaries.Due to apparent production difficulties alluded to in the second issue, only two issues of The Cursor were produced, one...
Dates: Publication: 1997–1998