Game development
Found in 539 Collections and/or Records:
Game vs. Story: The Battle of Interactive Fiction [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Game vs. Story: The Battle of Interactive Fiction, side A [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Game vs. Story: The Battle of Interactive Fiction, side B [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Gamesauce
Gamesauce, Issue 2, Spring 2010
This collection currently includes two of three issues of Gamesauce.
Gamesauce, Issue 3, Fall 2010
This collection currently includes two of three issues of Gamesauce.
GDC 04 Program Guide, February 2004
This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.
GDC 05 Conference Guide, January 2005
This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.
GDC 06 Preview Guide, January 2006
This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.
Getting Your Start [audiocassette], May 7, 1989, 4:30pm
"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program
