Skip to main content

Game development

 Subject
Subject Source: Local sources

Found in 539 Collections and/or Records:

Game vs. Story: The Battle of Interactive Fiction [audiocassette], May 7, 1989, 10:15am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.04
Abstract

"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

Game vs. Story: The Battle of Interactive Fiction, side A [audiocassette], May 7, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.04.A
Abstract

"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

Game vs. Story: The Battle of Interactive Fiction, side B [audiocassette], May 7, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.04.B
Abstract

"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

Gamesauce

 Series
Identifier: MAG-GAMESAUCE
Abstract Gamesauce (also called Gamesauce Magazine) was a short-lived game industry trade magazine. Similar to other trade magazines like Game Developer, Gamesauce combined game design analysis, developer interviews, and professional advice. Three issues of Gamesauce were published from 2009 to 2010, after which the Gamesauce brand continued as a web-based game industry news publication.Gamesauce had a close but unclear association with the Casual Games...
Dates: Publication: Fall 2009 – Fall 2010

Gamesauce, Issue 2, Spring 2010

 Item — Location Gamesauce
Identifier: MAG-GAMESAUCE.2
Scope and Contents From the Series:

This collection currently includes two of three issues of Gamesauce.

Dates: Publication: Spring 2010

Gamesauce, Issue 3, Fall 2010

 Item — Location Gamesauce
Identifier: MAG-GAMESAUCE.3
Scope and Contents From the Series:

This collection currently includes two of three issues of Gamesauce.

Dates: Publication: Fall 2010

GDC 04 Program Guide, February 2004

 Item — Location Game Developer
Identifier: MAG-GD.GDC04
Scope and Contents From the Series:

This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.

Dates: Publication: February 2004

GDC 05 Conference Guide, January 2005

 Item — Location Game Developer
Identifier: MAG-GD.GDC05
Scope and Contents From the Series:

This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.

Dates: Publication: January 2005

GDC 06 Preview Guide, January 2006

 Item — Location Game Developer
Identifier: MAG-GD.GDC06
Scope and Contents From the Series:

This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.

Dates: Publication: January 2006

Getting Your Start [audiocassette], May 7, 1989, 4:30pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.11
Abstract

"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm