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Games business

 Subject
Subject Source: Local sources

Found in 1214 Collections and/or Records:

Electronic Gaming Retail News, Volume 1, Number 7, Issue 7, December 1991

 Item — Location Electronic Gaming Retail News
Identifier: MAG-EGRN.07
Scope and Contents From the Series:

This is a near-complete collection of Electronic Gaming Retail News, including three Consumer Electronics Show specials. Several of this issues are on permanent loan to the library. Issued are numbered as they appear in the physical magazine. For example, the 1992 Summer CES issue is labeled Issue 10.

Dates: Publication: December 1991

Electronic Gaming Retail News, Volume 2, Number 1, Issue 8, January 1992

 Item — Location Electronic Gaming Retail News
Identifier: MAG-EGRN.08
Scope and Contents From the Series:

This is a near-complete collection of Electronic Gaming Retail News, including three Consumer Electronics Show specials. Several of this issues are on permanent loan to the library. Issued are numbered as they appear in the physical magazine. For example, the 1992 Summer CES issue is labeled Issue 10.

Dates: Publication: January 1992

Electronic Gaming Retail News, Volume 2, Number 2, Issue 9, February 1992

 Item — Location Electronic Gaming Retail News
Identifier: MAG-EGRN.09
Scope and Contents From the Series:

This is a near-complete collection of Electronic Gaming Retail News, including three Consumer Electronics Show specials. Several of this issues are on permanent loan to the library. Issued are numbered as they appear in the physical magazine. For example, the 1992 Summer CES issue is labeled Issue 10.

Dates: Publication: February 1992

Electronic Gaming Retail News, Volume 2, Number 3, Issue 10, 1992 Summer CES, Summer 1992

 Item — Location Electronic Gaming Retail News
Identifier: MAG-EGRN.10
Scope and Contents From the Series:

This is a near-complete collection of Electronic Gaming Retail News, including three Consumer Electronics Show specials. Several of this issues are on permanent loan to the library. Issued are numbered as they appear in the physical magazine. For example, the 1992 Summer CES issue is labeled Issue 10.

Dates: Publication: Summer 1992

Entertainment Software Association industry reports, 1996–2017

 Series
Identifier: RAUCH-004-02
Abstract

The Entertainment Software Association (originally known as the Interactive Digital Software Association) publishes annual reports detailing the economics of the North American game industry and the impact of video games. These reports were distributed among the ESA's membership and, in many cases, were given out at the ESA's Electronic Entertainment Expo. Carolyn Rauch, a long-time organizer of E3 and the former senior vice president of the ESA, kept a collection of these reports.

Dates: Publication: 1996–2017

Essential Facts About the Computer and Video Game Industry, 2002

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.01
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2002

Essential Facts About the Computer and Video Game Industry: 2003 Sales, Demographics and Usage Data, 2003

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.02
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2003

Essential Facts About the Computer and Video Game Industry: 2004 Sales, Demographics and Usage Data, 2004

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.03
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2004

Essential Facts About the Computer and Video Game Industry: 2005 Sales, Demographics and Usage Data, 2005

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.04
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2005

Essential Facts About the Computer and Video Game Industry: 2006 Sales, Demographic and Usage Data, 2006

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.05
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2006