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Games business

 Subject
Subject Source: Local sources

Found in 1214 Collections and/or Records:

RePlay Magazine, Volume XVI, No. 3, December 1990

 Item — Location RePlay Magazine
Identifier: MAG-REPLAY.V16N3
Scope and Contents From the Series:

This collection includes an assortment of issues from RePlay Magazine from September 1977 to December 2000. The bulk of the collection is between 1985–1990.

Dates: Publication: December 1990

RePlay Magazine, Volume XVIII, No. 3, 1993 Directory, December 1992

 Item — Location RePlay Magazine
Identifier: MAG-REPLAY.V18N3
Scope and Contents From the Series:

This collection includes an assortment of issues from RePlay Magazine from September 1977 to December 2000. The bulk of the collection is between 1985–1990.

Dates: Publication: December 1992

RePlay Magazine, Volume XX, No. 9, June 1995

 Item — Location RePlay Magazine
Identifier: MAG-REPLAY.V20N9
Scope and Contents From the Series:

This collection includes an assortment of issues from RePlay Magazine from September 1977 to December 2000. The bulk of the collection is between 1985–1990.

Dates: Publication: June 1995

RePlay Magazine, Volume XXI, No. 8, May 1996

 Item — Location RePlay Magazine
Identifier: MAG-REPLAY.V21N8
Scope and Contents From the Series:

This collection includes an assortment of issues from RePlay Magazine from September 1977 to December 2000. The bulk of the collection is between 1985–1990.

Dates: Publication: May 1996

RePlay Magazine, Volume XXVI, No. 3, December 2000

 Item — Location RePlay Magazine
Identifier: MAG-REPLAY.V26N3
Scope and Contents From the Series:

This collection includes an assortment of issues from RePlay Magazine from September 1977 to December 2000. The bulk of the collection is between 1985–1990.

Dates: Publication: December 2000

State of the Industry Report 2000–2001, 2001

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.09
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2001

The Game News, "A Special Number on the E3", May 22–24, 2002

 Item — Location Promotional trade event periodicals (oversized)
Identifier: PROMO-EVENTMAGS-GAMENEWS.E32002
Abstract

This is a special English-language issue of the Korean trade newspaper The Game News (게임신문), promoting the achievements and products of the Korean game industry. This special issue was created for and distributed at E3 2002.

Dates: Publication: May 22–24, 2002

The State of the Entertainment Software Industry: 1997, 1997

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.03
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 1997

The State of the Entertainment Software Industry: 1997, Executive Summary for E3 1997, June 19–21, 1997

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.04
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: June 19–21, 1997

The State of the Entertainment Software Industry: 1998, 1998

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.06
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 1998