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Retrogaming

 Subject
Subject Source: Local sources

Found in 467 Collections and/or Records:

Hardcore Gamer Magazine, Volume 3, Issue 5, November 2007

 Item — Location Hardcore Gamer
Identifier: MAG-HARDCORE.V3N5
Scope and Contents From the Series:

This collection includes most issues of Hardcore Gamer magazine.

Dates: Publication: November 2007

Hardcore Gamer Magazine, Volume 3, Issue 6, December 2007

 Item — Location Hardcore Gamer
Identifier: MAG-HARDCORE.V3N6
Scope and Contents From the Series:

This collection includes most issues of Hardcore Gamer magazine.

Dates: Publication: December 2007

Hardcore Gamer Magazine, Volume 4, Issue 1, Spring 2008

 Item — Location Hardcore Gamer
Identifier: MAG-HARDCORE.V4N1
Scope and Contents From the Series:

This collection includes most issues of Hardcore Gamer magazine.

Dates: Publication: Spring 2008

Hardcore Gamer, Volume 4, Issue 2, Summer 2008

 Item — Location Hardcore Gamer
Identifier: MAG-HARDCORE.V4N2
Scope and Contents From the Series:

This collection includes most issues of Hardcore Gamer magazine.

Dates: Publication: Summer 2008

Hardcore Gamer, Volume 4, Issue 3, Fall 2008

 Item — Location Hardcore Gamer
Identifier: MAG-HARDCORE.V4N3
Scope and Contents From the Series:

This collection includes most issues of Hardcore Gamer magazine.

Dates: Publication: Fall 2008

Hardcore Gamer, Volume 4, Issue 4, Winter 2008

 Item — Location Hardcore Gamer
Identifier: MAG-HARDCORE.V4N4
Scope and Contents From the Series:

This collection includes most issues of Hardcore Gamer magazine.

Dates: Publication: Winter 2008

I Gotta Beat Some Games Before I Die!!

 Item — Case Gabe Swarr collection, zines: Series SWARR-ZINESETC
Identifier: SWARR-ZINESETC.2
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: Majority of material found within 2002–2003

Mega Visions

 Series
Identifier: MAG-MEGAVISIONS
Abstract Mega Visions (also called Mega Visions Magazine) is a retrogaming magazine edited and published by Chris Powell. Originally launched in 2016 as a digital-only retro Sega fan magazine, Mega Visions has been relaunched twice, first in 2018 as a physical and digital hybrid artbook magazine, then again as a "neo retro" magazine in 2021 that also covers modern retro-style games.Originally intended to be published quarterly, since 2018, the magazine...
Dates: Publication: 2016–

Mega Visions 3.0, 2021–

 Sub-Series
Scope and Contents From the Series: This ongoing collection includes every print issue of Mega Visions.According to Mega Visions editor-in-chief Chris Powell, the original digital-only issues of Mega Visions (Issues 0–5) were produced using a custom interactive digital format, which cannot be easily reproduced outside its original (and now-discontinued) format. These issues will likely not be collected by the library.Starting with the second relaunch of Mega Visions in Fall 2021 (nickamed Mega Visions...
Dates: 2021–

Mega Visions, Issue 1, Fall 2021

 Item — Location Mega Visions
Identifier: MAG-MEGAVISIONS-VERSION3.01
Scope and Contents From the Series: This ongoing collection includes every print issue of Mega Visions.According to Mega Visions editor-in-chief Chris Powell, the original digital-only issues of Mega Visions (Issues 0–5) were produced using a custom interactive digital format, which cannot be easily reproduced outside its original (and now-discontinued) format. These issues will likely not be collected by the library.Starting with the second relaunch of Mega Visions in Fall 2021 (nickamed Mega Visions...
Dates: Publication: Fall 2021