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Retrogaming

 Subject
Subject Source: Local sources

Found in 443 Collections and/or Records:

Fusion Retro Books Insider, Issue 1, September 2023

 Item — Location Fusion
Identifier: MAG-FUSION-SPECIAL-INSIDER.01
Scope and Contents From the Sub-Series:

Fusion Retro Insider Books is a biannual mini-magazine containing a list of the magazines and books published by Fusion Retro Books over the last six months. This magazine was distributed for Gold-level subscribers with their copies of Fusion.

Fusion Retro Insider is notably one of the only places where Fusion Retro Books printed the publication dates for Fusion magazine.

Dates: Publication: September 2023

Fusion special issues

 Sub-Series
Scope and Contents From the Series:

This is an ongoing collection of Fusion. Some issues are missing, particularly special issues.

For the first 21 issues (and specials through 2021), Fusion came with a collectible trading card featuring the issue's cover art. When available, these trading cards were left inside the magazines and were not cataloged. Some trading cards may be missing.

Dates: Publication: 2018–

Fusion ZX

 Item — Location Fusion
Identifier: MAG-FUSION-SPECIAL.ZX
Scope and Contents From the Series:

This is an ongoing collection of Fusion. Some issues are missing, particularly special issues.

For the first 21 issues (and specials through 2021), Fusion came with a collectible trading card featuring the issue's cover art. When available, these trading cards were left inside the magazines and were not cataloged. Some trading cards may be missing.

Dates: Publication: 2018–

Hardcore Gamer

 Series
Identifier: MAG-HARDCORE
Abstract Hardcore Gamer was a magazine by DoubleJump Publishing, founded by alumni of GameFan magazine, that covered current and retro games. Similar to GameFan, Hardcore Gamer had a special focus on import gaming and niche subgenres that received less coverage in mainstream publications, like Japanese role-playing games.The magazine ran for three and a half years on a semi-regular schedule until 2009, when publisher Tim Lindquist sold the rights to Hardcore Gamer on eBay to an unknown...
Dates: Publication: June 2005 – Winter 2009

I Gotta Beat Some Games Before I Die!!

 Item — Case Gabe Swarr collection, zines: Series SWARR-ZINESETC
Identifier: SWARR-ZINESETC.2
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: Majority of material found within 2002–2003

Mega Visions

 Series
Identifier: MAG-MEGAVISIONS
Abstract Mega Visions (also called Mega Visions Magazine) is a retrogaming magazine edited and published by Chris Powell. Originally launched in 2016 as a digital-only retro Sega fan magazine, Mega Visions has been relaunched twice, first in 2018 as a physical and digital hybrid artbook magazine, then again as a "neo retro" magazine in 2021 that also covers modern retro-style games.Originally intended to be published quarterly, since 2018, the magazine...
Dates: Publication: 2016–

Mega Visions 3.0, 2021–

 Sub-Series
Scope and Contents From the Series: This ongoing collection includes every print issue of Mega Visions.According to Mega Visions editor-in-chief Chris Powell, the original digital-only issues of Mega Visions (Issues 0–5) were produced using a custom interactive digital format, which cannot be easily reproduced outside its original (and now-discontinued) format. These issues will likely not be collected by the library.Starting with the second relaunch of Mega Visions in Fall 2021 (nickamed Mega Visions...
Dates: 2021–

Mega Visions, Issue 1, Fall 2021

 Item — Location Mega Visions
Identifier: MAG-MEGAVISIONS-VERSION3.01
Scope and Contents From the Series: This ongoing collection includes every print issue of Mega Visions.According to Mega Visions editor-in-chief Chris Powell, the original digital-only issues of Mega Visions (Issues 0–5) were produced using a custom interactive digital format, which cannot be easily reproduced outside its original (and now-discontinued) format. These issues will likely not be collected by the library.Starting with the second relaunch of Mega Visions in Fall 2021 (nickamed Mega Visions...
Dates: Publication: Fall 2021

Mega Visions, Issue 2, Winter 2022

 Item — Location Mega Visions
Identifier: MAG-MEGAVISIONS-VERSION3.02
Scope and Contents From the Series: This ongoing collection includes every print issue of Mega Visions.According to Mega Visions editor-in-chief Chris Powell, the original digital-only issues of Mega Visions (Issues 0–5) were produced using a custom interactive digital format, which cannot be easily reproduced outside its original (and now-discontinued) format. These issues will likely not be collected by the library.Starting with the second relaunch of Mega Visions in Fall 2021 (nickamed Mega Visions...
Dates: Publication: Winter 2022

Mega Visions, Issue 3, Spring 2023

 Item — Location Mega Visions
Identifier: MAG-MEGAVISIONS-VERSION3.03
Scope and Contents From the Series: This ongoing collection includes every print issue of Mega Visions.According to Mega Visions editor-in-chief Chris Powell, the original digital-only issues of Mega Visions (Issues 0–5) were produced using a custom interactive digital format, which cannot be easily reproduced outside its original (and now-discontinued) format. These issues will likely not be collected by the library.Starting with the second relaunch of Mega Visions in Fall 2021 (nickamed Mega Visions...
Dates: Publication: Spring 2023