Game Developers Conference
Found in 97 Collections and/or Records:
Game Workers Unite, Game Developers Conference 2019 zine, Waluigi variant, March 2019
This Game Workers Unite zine was designed for the 2019 Game Developers Conference. Four variant covers were produced for this issue:
- Waluigi holding a rose, a symbol of Democratic Socialism
- Isabelle from Animal Crossing leading a march
- A picket line of game industry professionals
- A computer-generated egg character by artist mushbuh
Game Workers Unite zine, est. 2018
This zine was likely printed and distributed around the time of the organization's public debut in 2018.
GDC 04 Program Guide, February 2004
This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.
GDC 05 Conference Guide, January 2005
This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.
GDC 06 Preview Guide, January 2006
This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.
Getting Your Start [audiocassette], May 7, 1989, 4:30pm
"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program
Getting Your Start, side A [audiocassette], May 7, 1989, 4:30pm
"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program
Getting Your Start, side B [audiocassette], May 7, 1989, 4:30pm
"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program
Interactive Storytelling [audiocassette], May 7, 1989, 4:30pm
"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program
Interactive Storytelling, side A [audiocassette], May 7, 1989, 4:30pm
"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program
