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Game Developers Conference

 Subject
Subject Source: Local sources

Found in 97 Collections and/or Records:

Game Workers Unite, Game Developers Conference 2019 zine, Waluigi variant, March 2019

 Item — Location Zines: Series EPHEMERA-ZINES-VIDMAGIC; Series EPHEMERA-ZINES-SAVEPOINT; Series EPHEMERA-ZINES-IJAG
Identifier: EPHEMERA-GWU.GDC2019.1
Abstract

This Game Workers Unite zine was designed for the 2019 Game Developers Conference. Four variant covers were produced for this issue:

  • Waluigi holding a rose, a symbol of Democratic Socialism
  • Isabelle from Animal Crossing leading a march
  • A picket line of game industry professionals
  • A computer-generated egg character by artist mushbuh
A revised edition of this zine was produced in 2020 (see "Game Workers Unite zine, March 2020").

Dates: Publication: March 2019

Game Workers Unite zine, est. 2018

 Item — Location Zines: Series EPHEMERA-ZINES-VIDMAGIC; Series EPHEMERA-ZINES-SAVEPOINT; Series EPHEMERA-ZINES-IJAG
Identifier: EPHEMERA-GWU.2018
Abstract

This zine was likely printed and distributed around the time of the organization's public debut in 2018.

Dates: Publication: est. 2018

GDC 04 Program Guide, February 2004

 Item — Location Game Developer
Identifier: MAG-GD.GDC04
Scope and Contents From the Series:

This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.

Dates: Publication: February 2004

GDC 05 Conference Guide, January 2005

 Item — Location Game Developer
Identifier: MAG-GD.GDC05
Scope and Contents From the Series:

This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.

Dates: Publication: January 2005

GDC 06 Preview Guide, January 2006

 Item — Location Game Developer
Identifier: MAG-GD.GDC06
Scope and Contents From the Series:

This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.

Dates: Publication: January 2006

Getting Your Start [audiocassette], May 7, 1989, 4:30pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.11
Abstract

"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Getting Your Start, side A [audiocassette], May 7, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.11.A
Abstract

"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Getting Your Start, side B [audiocassette], May 7, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.11.B
Abstract

"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Interactive Storytelling [audiocassette], May 7, 1989, 4:30pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.12
Abstract

"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Interactive Storytelling, side A [audiocassette], May 7, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.12.A
Abstract

"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm