Game Developers Conference (GDC)
Found in 97 Collections and/or Records:
Game Developers Conference proceedings and program guides, 1996–2017
This collection includes various guides and proceedings books from the Game Developers Conference. Starting around 2000, program guides for the Game Developers Conference were bundled with Game Developer magazine; additional program guides may be available in the library's collection of Game Developer.
Game Developers Conference slides, assorted
Game vs. Story: The Battle of Interactive Fiction [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Game vs. Story: The Battle of Interactive Fiction, side A [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Game vs. Story: The Battle of Interactive Fiction, side B [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Game Workers Unite ephemera collection
Game Workers Unite, Game Developers Conference 2018 zine, March 2018
This Game Workers Unite zine was designed for the 2018 Game Developers Conference, shortly after the organization's public debut. This issue, featuring Sonic the Hedgehog on the cover, is themed to look like an issue of Nintendo Power magazine, including tongue-in-cheek references to a "free strategy guide inside." (The reference to "Issue 68" on the cover is part of the joke; it does not indicate an actual issue number.)
Game Workers Unite, Game Developers Conference 2019 zine, Isabelle variant, March 2019
This Game Workers Unite zine was designed for the 2019 Game Developers Conference. Four variant covers were produced for this issue:
- Waluigi holding a rose, a symbol of Democratic Socialism
- Isabelle from Animal Crossing leading a march
- A picket line of game industry professionals
- A computer-generated egg character by artist mushbuh
Game Workers Unite, Game Developers Conference 2019 zine, mushbuh variant, March 2019
This Game Workers Unite zine was designed for the 2019 Game Developers Conference. Four variant covers were produced for this issue:
- Waluigi holding a rose, a symbol of Democratic Socialism
- Isabelle from Animal Crossing leading a march
- A picket line of game industry professionals
- A computer-generated egg character by artist mushbuh
Game Workers Unite, Game Developers Conference 2019 zine, "Unionize!" variant, March 2019
This Game Workers Unite zine was designed for the 2019 Game Developers Conference. Four variant covers were produced for this issue:
- Waluigi holding a rose, a symbol of Democratic Socialism
- Isabelle from Animal Crossing leading a march
- A picket line of game industry professionals
- A computer-generated egg character by artist mushbuh
