Multimedia and CD-ROMs
Found in 393 Collections and/or Records:
Dust: A Tale of the Wired West script binder, March 2, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Dust: A Tale of the Wired West script, Card Games, March 2, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Dust: A Tale of the Wired West script, Day 1, March 2, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Dust: A Tale of the Wired West script, Day 2, March 2, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Dust: A Tale of the Wired West script, Day 3, March 2, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Dust: A Tale of the Wired West script, Day 4, March 2, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Dust: A Tale of the Wired West script, miscellaneous game scripts, March 2, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Educorp "CD-ROM Title Wave!" catalog, est. 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Electronic Entertainment, January 1994 – December 1995
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
Electronic Entertainment, Volume 1, Number 1, January 1994
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
