Skip to main content

Multimedia and CD-ROMs

 Subject
Subject Source: Local sources

Found in 344 Collections and/or Records:

PC Entertainment, Volume 3, Number 1, January 1996

 Item — Location PC Games
Identifier: MAG-PCGAMES.V3N1
Scope and Contents From the Series:

The library has a complete physical collection of all known issues of PC Games in its various forms.

During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.

Dates: Publication: January 1996

PC Entertainment, Volume 3, Number 2, February 1996

 Item — Location PC Games
Identifier: MAG-PCGAMES.V3N2
Scope and Contents From the Series:

The library has a complete physical collection of all known issues of PC Games in its various forms.

During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.

Dates: Publication: February 1996

PC Entertainment, Volume 3, Number 3, March 1996

 Item — Location PC Games
Identifier: MAG-PCGAMES.V3N3
Scope and Contents From the Series:

The library has a complete physical collection of all known issues of PC Games in its various forms.

During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.

Dates: Publication: March 1996

PC Entertainment, Volume 3, Number 4, April 1996

 Item — Location PC Games
Identifier: MAG-PCGAMES.V3N4
Scope and Contents From the Series:

The library has a complete physical collection of all known issues of PC Games in its various forms.

During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.

Dates: Publication: April 1996

PC Entertainment, Volume 3, Number 5, May 1996

 Item — Location PC Games
Identifier: MAG-PCGAMES.V3N5
Scope and Contents From the Series:

The library has a complete physical collection of all known issues of PC Games in its various forms.

During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.

Dates: Publication: May 1996

"Romanov Game" folder, circa 1997

 Series — Box Andrew Nelson, Cyberflix papers addendum: Series NELSON-12; Series NELSON-13
Identifier: NELSON-13
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: circa 1997

"Romanov Game," partial game pitch, circa 1997

 Item
Identifier: NELSON-13.1
Abstract

Following the release of Titanic: Adventure Out of Time, Andrew Nelson proposed a sequel about the fall of the Romanov dynasty, featuring returning cast from Titanic. These six pages from a pitch document written by Nelson are all that currently remain from the "Romanov Game," which Cyberflix did not end up producing.

Dates: circa 1997

Skullcracker flyer, 1994

 Item
Identifier: NELSON-04.04.6
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Copyright: 1994

Special Report Home Library, Volume 2, Number 6 clipping, with highlighting, November/December 1994

 Item
Identifier: NELSON-05.06
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: November/December 1994

Special Report Home Library, Volume 2, Number 6, "Video and Computer Games", November/December 1994

 Item
Identifier: NELSON-02.01
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: November/December 1994