Multimedia and CD-ROMs
Found in 394 Collections and/or Records:
Newsweek clipping, "It Can ROM, But It Can't Hide", November 13, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
PC Entertainment, January 1996 – May 1996
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
PC Entertainment, Volume 3, Number 1, January 1996
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
PC Entertainment, Volume 3, Number 2, February 1996
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
PC Entertainment, Volume 3, Number 3, March 1996
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
PC Entertainment, Volume 3, Number 4, April 1996
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
PC Entertainment, Volume 3, Number 5, May 1996
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
PC Games, June 1996 – April 1999
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
PC Games discontinuation subscriber letter, May 1999
The library has a complete physical collection of all known issues of PC Games in its various forms.
During its first incarnation as PCGames, the magazine's publishing schedule was inconsistent, alternating between monthly, bimonthly, or sometimes seasonal publishing. Because most issues were unnumbered and are poorly documented, it is difficult to tell how many were published. We believe our catalog accounts for all 28 issues of PCGames.
