Unpublished games
Found in 111 Collections and/or Records:
Nintendo Power Guide to E3 1999 brochure, May 13–15, 1999
This copy of this brochure contains sticky notes requesting to scan images of the games Riqa, Eternal Darkness, and Ridge Racer. These notes were temporarily removed during digitization and reapplied afterwards.
NTVIC, Crazyland! Flyer, 1991
This is an unorganized collection of miscellanous video game flyers, likely sourced from trade show events. These items may be reorganized in the future as this collection grows.
NuVision Entertainment, Bean Ball Benny, Summer CES 1991 flyer, June 1–4, 1991
This is an unorganized collection of miscellanous video game flyers, likely sourced from trade show events. These items may be reorganized in the future as this collection grows.
"Parasite" story ideas, est. between April and July 1995
"Poisoned" game design document, circa 1990
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Power Glove publicity folder, circa 1989
This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.
Segapede / Astropede assorted development document photocopies, 1993–1994
This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.
Segapede concept art, circa 1993
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Segapede "D Button vs Zip's velocity" graph, est. November 22, 1993
This graph was drawn by Craig Stitt to visually convey the movement physics he imagined for Zipp, the main character of Segapede, to the game's programmers.
Segapede design document and concept art, circa 1993, design document dated September 21, 1993
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.