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Unpublished games

 Subject
Subject Source: Local sources

Found in 111 Collections and/or Records:

Nintendo Power Guide to E3 1999 brochure, May 13–15, 1999

 Item — Location Duplicate materials for display
Identifier: PROMO-KITS.NINTENDO.E399.1
Scope and Contents

This copy of this brochure contains sticky notes requesting to scan images of the games Riqa, Eternal Darkness, and Ridge Racer. These notes were temporarily removed during digitization and reapplied afterwards.

Dates: Publication: May 13–15, 1999

NTVIC, Crazyland! Flyer, 1991

 Item — Location Video game flyers, assorted
Identifier: PROMO-FLYERSMISC.NTVIC.1
Scope and Contents From the Collection:

This is an unorganized collection of miscellanous video game flyers, likely sourced from trade show events. These items may be reorganized in the future as this collection grows.

Dates: Copyright: 1991

NuVision Entertainment, Bean Ball Benny, Summer CES 1991 flyer, June 1–4, 1991

 Item — Location Video game flyers, assorted
Identifier: PROMO-FLYERSMISC.NUVISION.1
Scope and Contents From the Collection:

This is an unorganized collection of miscellanous video game flyers, likely sourced from trade show events. These items may be reorganized in the future as this collection grows.

Dates: Publication: June 1–4, 1991

"Parasite" story ideas, est. between April and July 1995

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.8
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: est. between April and July 1995

"Poisoned" game design document, circa 1990

 Item
Identifier: STITT-STI.1.6
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1990

Power Glove publicity folder, circa 1989

 Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.MATTEL.POWERGLOVE
Scope and Contents From the Collection:

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: Publication: circa 1989

Segapede / Astropede assorted development document photocopies, 1993–1994

 Item
Identifier: STITT-STI.3.0.1
Scope and Contents From the Collection:

This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.

Dates: 1993–1994

Segapede concept art, circa 1993

 Item
Identifier: STITT-STI.1.3
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1993

Segapede "D Button vs Zip's velocity" graph, est. November 22, 1993

 Item
Identifier: STITT-STI.3.5
Abstract

This graph was drawn by Craig Stitt to visually convey the movement physics he imagined for Zipp, the main character of Segapede, to the game's programmers.

Dates: est. November 22, 1993

Segapede design document and concept art, circa 1993, design document dated September 21, 1993

 Item
Identifier: STITT-STI.1.7
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1993; design document dated September 21, 1993