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 Subject
Subject Source: Naf

Found in 7621 Collections and/or Records:

Polygon, Issue 8, February 2004

 Item — Location Polygon
Identifier: MAG-POLYGON.8
Scope and Contents From the Series:

This is a complete collection of all ten known issues of Polygon.

Dates: Publication: February 2004

Polygon, Issue 9, March 2004

 Item — Location Polygon
Identifier: MAG-POLYGON.9
Scope and Contents From the Series:

This is a complete collection of all ten known issues of Polygon.

Dates: Publication: March 2004

Popular Mechanics, Volume 172, Number 2, "What Really Sank the Titanic," with CyberFlix joke added to cover, magazine dated February 1995

 Item
Identifier: NELSON-06.2
Scope and Contents This issue of Popular Mechanics (with the cover story "What Really Sank the Titanic") was altered by a Cyberflix employee as joke. The Cyberflix logo has been stuck onto the cover illustration in the water near the Titanic, with a sticky note describing it as "Little Cyberflix land mines," implying that this is what actually sank the Titanic.The cover of this issue of Popular Mechanics has been digitized due to its connection to Cyberflix. We have not attempted digitized the...
Dates: Publication: magazine dated February 1995

Portland Retro Gaming Expo 2019 program guide, October 19–20, 2019

 Item — Location Event guidebooks
Identifier: EVENTS-GUIDES-PRGE.2019
Scope and Contents From the Collection:

This is a collection of various event guides from various gaming events, including the Consumer Electronics Show, the Game Developers Conference, and the Electronic Entertainment Expo.

Dates: Publication: October 19–20, 2019

Power Glove publicity folder, circa 1989

 Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.MATTEL.POWERGLOVE
Scope and Contents From the Collection:

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: Publication: circa 1989

Press coverage, 1994–1997

 Series
Identifier: SHORROCK-PRESS
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: 1994–1997

Promotional trade event periodicals, assorted

 Collection
Identifier: PROMO-EVENTMAGS
Abstract

Various one-off promotional magazines and newspapers were distributed at video game industry trade shows. Although these items are simliar in function to press kits, they have been cataloged separately.

Dates: Publication: 2002–2006

PS Max

 Series
Identifier: MAG-PSMAX
Abstract PS Max was a short-lived PlayStation magazine written for a teenage audience. The magazine, spun off from the magazine PSM (according to the masthead), is credited to the PS Max Team, a team of fictional comic characters who love video games. Games are reviewed on an A-to-F scale, like a school report card.In addition to typical game magazine content such as reviews, previews, and cheat codes, PS Max also included an original comic featuring the PS Max Team.Only one...
Dates: Publication: Fall/Winter 1999

PS Max, Volume 1, Number 1, Issue 1, Fall/Winter 1999

 Item — Location PS Max
Identifier: MAG-PSMAX.1
Scope and Contents

The cover of this magazine says that the issue comes with memory card stickers. These stickers were not included in the copy acquired by the Video Game History Foundation.

Dates: Publication: Fall/Winter 1999

PS2 & Playstation Code Book, 2002

 Item — Location PSM
Identifier: MAG-PSM-SPECIAL.CODEBOOK2002
Scope and Contents From the Series:

This is a complete collection of all 130 issues of PSM prior to its relaunch as PlayStation: The Official Magazine. The library's physical collection of PSM also has all known special issues, as well as the preview issue given out at E3 1997.



Starting with a redesign for Issue 111, PSM discontinued volume-and-issue numbering, using only sequential issue numbering.

Dates: Publication: 2002