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United States

 Subject
Subject Source: Naf

Found in 8106 Collections and/or Records:

Enter, Volume 2, Number 7, May 1985

 Item — Location Enter
Identifier: MAG-ENTER.V2N7
Scope and Contents From the Series:

This is a partial collection of Enter magazine, mainly from 1983–1984.

Dates: Publication: May 1985

Entertainment Software Association industry reports, 1996–2017

 Series
Identifier: RAUCH-004-02
Abstract

The Entertainment Software Association (originally known as the Interactive Digital Software Association) publishes annual reports detailing the economics of the North American game industry and the impact of video games. These reports were distributed among the ESA's membership and, in many cases, were given out at the ESA's Electronic Entertainment Expo. Carolyn Rauch, a long-time organizer of E3 and the former senior vice president of the ESA, kept a collection of these reports.

Dates: Publication: 1996–2017

Entertainment Weekly, Number 685, "Video Game Nation", December 6, 2002

 Item — Location News and media magazines
Identifier: MAG-NEWSMAGS-EW.685
Scope and Contents From the Collection:

This is an assorted collection of news and media magazines related to gaming. Records for each issue have been labeled with their relevant article names or content.

The library acquires additional news and media magazines as they are identified.

Dates: Publication: December 6, 2002

Eric Lomas, EverQuest beta materials

 Unprocessed Material
Identifier: 2026-001

Essential Facts About the Computer and Video Game Industry, 2002

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.01
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2002

Essential Facts About the Computer and Video Game Industry: 2003 Sales, Demographics and Usage Data, 2003

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.02
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2003

Essential Facts About the Computer and Video Game Industry: 2004 Sales, Demographics and Usage Data, 2004

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.03
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2004

Essential Facts About the Computer and Video Game Industry: 2005 Sales, Demographics and Usage Data, 2005

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.04
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2005

Essential Facts About the Computer and Video Game Industry: 2006 Sales, Demographic and Usage Data, 2006

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.05
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2006

Essential Facts About the Computer and Video Game Industry: 2007 Sales, Demographic and Usage Data, 2007

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.06
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2007