United States
Found in 7505 Collections and/or Records:
Creative Computing, Volume 11, Number 5, May 1985
This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.
The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.
Creative Computing, Volume 11, Number 7, July 1985
This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.
The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.
Creative Computing, Volume 11, Number 8, August 1985
This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.
The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.
Creative Computing, Volume 11, Number 9, September 1985
This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.
The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.
Creative Computing, Volume 11, Number 10, October 1985
This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.
The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.
Creative Computing, Volume 11, Number 11, November 1985
This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.
The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.
Creative Computing, Volume 11, Number 12, December 1985
This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.
The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.
Culture Brain, Kung-Fu Heroes flyer, 1988
This is an unorganized collection of miscellanous video game flyers, likely sourced from trade show events. These items may be reorganized in the future as this collection grows.
CyberFlix launch and Lunicus press clippings, 1993–1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
CyberFlix press clippings, 1994–1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
