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Game production materials -- Level designs and maps

 Subject
Subject Source: Local sources

Found in 6 Collections and/or Records:

"Beast" game design, June 22, 1995

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.7
Scope and Contents

This set of design documents for The Beast includes a collection of level maps. The map for Stage 6, Level 2 is missing and was not found in Mark Flitman's collection.

Dates: June 22, 1995

Dirty Harry map design, est. 1990

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-OTHER.4
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: est. 1990

Mark Flitman papers

 Collection
Identifier: FLITMAN
Abstract Mark Flitman is a retired game producer who worked at game publisher primarily in the Chicago area from the 90s–2000s, including Konami, Acclaim, Mindscape, Midway, and Atari. In his career, Flitman often worked on product strategy for game publishers and managed the production of licensed game titles, in particular video games based on Marvel and DC comics properties and The Simpsons. Flitman was also a producer for Midway's line of extreme sports game adaptations, such as NFL Blitz and MLB...
Dates: Majority of material found within 1990–2012

Marvel 2099, 1995–1996

 Sub-Series
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-2099
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1995–1996

Marvel 2099 level design sketches, est. 1996

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-2099.10
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: est. 1996

Steel Harbinger map designs, est. 1996

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-HARBINGER.13
Scope and Contents

These maps show designs for the Washington, Las Vegas, and Los Angeles levels in Steel Harbinger.

Dates: est. 1996