Events, conferences, and trade shows
Subject
Subject Source: Local sources
Found in 4 Collections and/or Records:
1997 Association of Multimedia Developers Awards [VHS], January 28, 1998
Item
Identifier: CYAN-MISC.04
Scope and Contents
From the Collection:
This collection includes over 200 videotapes and audio recordings from the history of Cyan and the Myst series. The videos are primarily from the production of Riven: The Sequel to Myst, including raw camera footage and composite tests from the filming of the live-action portions of the game, developer interviews, and behind-the-scenes footage used in "The Making of Riven" documentary. The tapes also include footage from other Myst-related projects, along with footage from general Cyan...
Dates:
January 28, 1998
Activision and Lightspan Partnership hard drive backup [Macintosh disk image], 1988–1994
Series
Identifier: VOLK-1
Scope and Contents
This hard drive (titled "nonnetwork backups-1" when recovered) contains files from William Volk's work at Activision from 1988–1994, as well as some files and videos related to Volk's work at Lightspan Partnership.
Dates:
1988–1994
E3 2000 event footage and Myst III: Exile at Mattel Interactive booth [VHS], May 11–13, 2000
Item
Identifier: CYAN-MISC.07
Scope and Contents
From the Collection:
This collection includes over 200 videotapes and audio recordings from the history of Cyan and the Myst series. The videos are primarily from the production of Riven: The Sequel to Myst, including raw camera footage and composite tests from the filming of the live-action portions of the game, developer interviews, and behind-the-scenes footage used in "The Making of Riven" documentary. The tapes also include footage from other Myst-related projects, along with footage from general Cyan...
Dates:
May 11–13, 2000
William Volk papers
Collection
Identifier: VOLK
Abstract
William Volk was the Vice President of Technology at Activision from 1988–1994. As VP of technology, Volk was involved with high-level production and technology decisions throughout Activision at a transitional moment for video game and computer hardware. He served as technical lead for Activision's efforts to produce multimedia titles and oversaw the company's adoption of new platforms including multimedia-compatible computers, Super Nintendo, Sega Genesis, PlayStation, 3DO, and...
Dates:
Majority of material found within 1988–1994; Existence: backup created October 26, 1994
Found in:
Video Game History Foundation Library