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Sega games and platforms

 Subject
Subject Source: Local sources

Found in 346 Collections and/or Records:

Express Games, NCTA [PowerPoint presentation], March 1997

 Item
Identifier: SHORROCK-STRATEGY.5.3
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: March 1997

Express Games presentations [floppy disk], presentations dated March 1997, resumes dated November 25, 1997

 Item
Identifier: SHORROCK-STRATEGY.5
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: presentations dated March 1997; resumes dated November 25, 1997

Game data and distribution, 1994–1997

 Series
Identifier: SHORROCK-GAMES
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: 1994–1997

Game Express Presentation to TCI (Final) [PowerPoint presentation], March 6, 1997

 Item
Identifier: SHORROCK-STRATEGY.5.2
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: March 6, 1997

Game Express Presentation to TCI [PowerPoint presentation], March 6, 1997

 Item
Identifier: SHORROCK-STRATEGY.5.1
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: March 6, 1997

Game Genie Code Update Genesis, Volume 2, Number 1, 1993

 Item — Location Game Genie
Identifier: MAG-GAMEGENIE-GEN.V2N1
Scope and Contents From the Series:

This is a partial collection of Game Genie Code Update for NES, Super NES, and Sega Genesis. The total length of each edition of Code Update is unknown, although the Sega Genesis and Super NES editions appear to have run for three volumes.

This collection does not include the Canadian edition of Game Genie Code Update, which was published before Galoob distributed the Game Genie in the United States.

Dates: Publication: 1993

Game Genie Code Update Genesis, Volume 2, Number 3, 1994

 Item — Location Game Genie
Identifier: MAG-GAMEGENIE-GEN.V2N3
Scope and Contents From the Series:

This is a partial collection of Game Genie Code Update for NES, Super NES, and Sega Genesis. The total length of each edition of Code Update is unknown, although the Sega Genesis and Super NES editions appear to have run for three volumes.

This collection does not include the Canadian edition of Game Genie Code Update, which was published before Galoob distributed the Game Genie in the United States.

Dates: Publication: 1994

Game Genie Code Update Sega Genesis, Volume 1, Number 2, 1992

 Item — Location Game Genie
Identifier: MAG-GAMEGENIE-GEN.V1N2
Scope and Contents From the Series:

This is a partial collection of Game Genie Code Update for NES, Super NES, and Sega Genesis. The total length of each edition of Code Update is unknown, although the Sega Genesis and Super NES editions appear to have run for three volumes.

This collection does not include the Canadian edition of Game Genie Code Update, which was published before Galoob distributed the Game Genie in the United States.

Dates: Publication: 1992

Game Genie Code Update Sega Genesis, Volume 1, Number 3, 1992

 Item — Location Game Genie
Identifier: MAG-GAMEGENIE-GEN.V1N3
Scope and Contents From the Series:

This is a partial collection of Game Genie Code Update for NES, Super NES, and Sega Genesis. The total length of each edition of Code Update is unknown, although the Sega Genesis and Super NES editions appear to have run for three volumes.

This collection does not include the Canadian edition of Game Genie Code Update, which was published before Galoob distributed the Game Genie in the United States.

Dates: Publication: 1992

Game Genie Code Update Sega Genesis, Volume 1, Number 4, 1993

 Item — Location Game Genie
Identifier: MAG-GAMEGENIE-GEN.V1N4
Scope and Contents From the Series:

This is a partial collection of Game Genie Code Update for NES, Super NES, and Sega Genesis. The total length of each edition of Code Update is unknown, although the Sega Genesis and Super NES editions appear to have run for three volumes.

This collection does not include the Canadian edition of Game Genie Code Update, which was published before Galoob distributed the Game Genie in the United States.

Dates: Publication: 1993