Skip to main content

VGHF-DEV. Development and Production Materials

 Classification
Identifier: VGHF-DEV
This classification represents collections of internal materials from the video game industry donated by developers, producers, and other staff.

Found in 27 Collections and/or Records:

David Marsh, ICOM Simulations collection

 Unprocessed Material — Location David Marsh collection
Identifier: 2024-010
Dates: circa 1987–1993

Feminist Frequency collection

 Unprocessed Material
Identifier: 2023-05-1
Dates: 2012–2017

Telltale Games collection

 Unprocessed Material — Case Telltale Games art
Identifier: 2023-04-1
Dates: 2006–2018

Jordan Mechner tapes

 Unprocessed Material
Identifier: 2023-08
Dates: Publication: Majority of material found in 1978

Incredible Technologies, development documents for unpublished NES games

 Unprocessed Material
Identifier: 2025-010
Dates: circa late 1980s – early 1990s

Incredible Technologies, arcade promotional flyers

 Unprocessed Material
Identifier: 2025-012
Dates: circa late 1980s – mid1 2000s

Chris Weiss, Maxis games and papers

 Unprocessed Material
Identifier: 2032-12
Dates: Publication: 1991–1998

Shayna Moon, God of War production journals

 Unprocessed Material — Box Shayna Moon, God of War production journals
Identifier: 2025-017
Dates: 2016–2019

Josh Davis, press discs

 Unprocessed Material
Identifier: 2023-01
Dates: 2001–2003

Rita Zimmerer papers

 Unprocessed Material
Identifier: 2023-10
Dates: Publication: est. 1989–1999