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VGHF-MAG. Magazine Library

 Classification
Identifier: VGHF-MAG
This collection represents the magazines available in the Video Game History Foundation Research Library.

Found in 242 Collections and/or Records:

Personal Software

 Series
Identifier: MAG-PERSOFT
Abstract Personal Software (also referred to as Personal Software Magazine) was an early computer software magazine, published by the Hayden Publishing Company. Each issue featured extensive reviews of new software products, including entertainment titles such as games. The magazine appears to have been a spinoff of Hayden's other computer magazine, Personal Computing (according to the letter from the editor in the final issue).The magazine would only run for...
Dates: Publication: November 1983 – September 1984

PoJo's Video Game Review

 Series
Identifier: MAG-POJO
Abstract PoJo's Video Game Review (later simply titled Video Game Review) was a short-lived video game magazine published around 2001. It was styled like a consumer product guide, featuring news and reviews about upcoming games and consoles, as well as spotlights on gaming accessories. Game reviews in PoJo's Video Game Review did not have scores assigned but rather acted more like product recommendations.The PoJo brand started out as The Almighty PoJo, a Pokémon...
Dates: Publication: 2000–2001

Gamestar (US)

 Series
Identifier: MAG-GAMESTARUS
Abstract Gamestar was a short-lived adult-focused video game magazine by IDG Communications, the publishers of GamePro. The magazine was targered to adult men and featured coverage of movies, music, and electronics, in addition to video games and computer games. Like similar magazines like PC Accelerator, Gamestar was written from an edgy men's perspective that frequently sexualized women and included model photoshoots interspersed throughout the magazine.The magazine appears to have only...
Dates: Publication: 2004–2005?

Wired

 Series
Identifier: MAG-WIRED
Abstract

Wired is a long-running technology magazine that focuses on the intersection of tech and culture. Besides broadly covering topics like computers, multimedia, and the internet, the magazine regularly features coverage of video games, which includes in-depth interviews with game developers and other industry figures.

Dates: Publication: March/April 1993 –

Computer Pilot

 Series
Identifier: MAG-COMPPILOT
Abstract

Computer Pilot was a long-running magazine covering flight simulator games and hardware, published by PC Aviator, a distributor of flight simulation software.

The magazine appears to have run from 1997 through 2012. The exact publication history of Computer Pilot is unclear; the magazine was purchased by German flight magazine publisher Marc Goergen in early 2012 and appears to have run through December 2012.

Dates: 1997–2012

Pocket Gamer

 Series
Identifier: MAG-POCKETGAMER
Abstract

Pocket Gamer was a specialty magazine that covered games for handheld consoles. The magazine was part of Imagine Media's Hard Core Gaming Guides brand of niche gaming publications. Like the Hard Core Gaming Guides brand itself, Pocket Gamer appears to have been short-lived, with only two currently known issues.

Dates: est. July–October 2000?

The Logical Gamer

 Series
Identifier: MAG-LOGICAL
Abstract

The Logical Gamer was an early independent video game newsletter, edited by Alan R. Bechtold. The newsletter covered recent video games and hardware, interviews with game developers, and industry events like the Consumer Electronics Show.

Dates: August 1982 – December 1983

The Dirty Book

 Series
Identifier: MAG-DIRTYBOOK
Abstract The Dirty Book (subtitled "Users Guide to Erotic Software") was a biannual magazine covering the early adult software industry in the 1980s. Originally started as a catalog for adult software distributors whose products were not carried by other catalogs and retailers, The Dirty Book evolved into a longer publication that contained jokes and stories about sex and computers. It is unclear how long the magazine ran, though it appears to have started in 1981...
Dates: Publication: 1981– 198?

The Journal of Computer Game Design

 Series
Identifier: MAG-JCGD
Abstract The Journal of Computer Game Design was an early journal for the electronic games industry, edited and self-published by Chris Crawford, the founder of the Game Developers Conference. Many articles in the journal were written by Crawford's early collaborators in the computer game industry.Over its nine-year run, the journal's content shifted away from technical writing and industry news, focusing heavily more game design theory and editorial articles, often written by Crawford...
Dates: June 1987 – August 1996

The Cursor: Game Developer Life

 Series
Identifier: MAG-CURSOR
Abstract The Cursor: Game Developer Life was a short-lived game industry trade magazine published by the International Game Developers Network, a professional organization for game developers. In addition to covering game design and technology, the magazine also covered "developer life" topics dealing with professional issues, such as workplace dynamics and salaries.Due to apparent production difficulties alluded to in the second issue, only two issues of The Cursor were produced, one...
Dates: Publication: 1997–1998