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VGHF-MAG. Magazine Library

 Classification
Identifier: VGHF-MAG
This collection represents the magazines available in the Video Game History Foundation Research Library.

Found in 232 Collections and/or Records:

The Logical Gamer

 Series
Identifier: MAG-LOGICAL
Abstract

The Logical Gamer was an early independent video game newsletter, edited by Alan R. Bechtold. The newsletter covered recent video games and hardware, interviews with game developers, and industry events like the Consumer Electronics Show.

Dates: August 1982 – December 1983

The Dirty Book

 Series
Identifier: MAG-DIRTYBOOK
Abstract The Dirty Book (subtitled "Users Guide to Erotic Software") was a biannual magazine covering the early adult software industry in the 1980s. Originally started as a catalog for adult software distributors whose products were not carried by other catalogs and retailers, The Dirty Book evolved into a longer publication that contained jokes and stories about sex and computers. It is unclear how long the magazine ran, though it appears to have started in 1981...
Dates: Publication: 1981– 198?

The Journal of Computer Game Design

 Series
Identifier: MAG-JCGD
Abstract The Journal of Computer Game Design was an early journal for the electronic games industry, edited and self-published by Chris Crawford, the founder of the Game Developers Conference. Many articles in the journal were written by Crawford's early collaborators in the computer game industry.Over its nine-year run, the journal's content shifted away from technical writing and industry news, focusing heavily more game design theory and editorial articles, often written by Crawford...
Dates: June 1987 – August 1996

The Cursor: Game Developer Life

 Series
Identifier: MAG-CURSOR
Abstract The Cursor: Game Developer Life was a short-lived game industry trade magazine published by the International Game Developers Network, a professional organization for game developers. In addition to covering game design and technology, the magazine also covered "developer life" topics dealing with professional issues, such as workplace dynamics and salaries.Due to apparent production difficulties alluded to in the second issue, only two issues of The Cursor were produced, one...
Dates: Publication: 1997–1998

Wireframe

 Series
Identifier: MAG-WIREFRAME
Abstract

Wireframe is a magazine by the Raspberry Pi Foundation that "lifts the lid on video games," featuring close looks at game development and developers from an outside perspective. The magazine was published biweekly until spring 2020, when it switched to a monthly format. It was discontinued in January 2023.

Dates: Publication: November 2018 – January 2023

Gamesauce

 Series
Identifier: MAG-GAMESAUCE
Abstract Gamesauce (also called Gamesauce Magazine) was a short-lived game industry trade magazine. Similar to other trade magazines like Game Developer, Gamesauce combined game design analysis, developer interviews, and professional advice. Three issues of Gamesauce were published from 2009 to 2010, after which the Gamesauce brand continued as a web-based game industry news publication.Gamesauce had a close but unclear association with the Casual Games...
Dates: Publication: Fall 2009 – Fall 2010

TurboPlay

 Series
Identifier: MAG-TURBOPLAY
Abstract

TurboPlay was a bi-monthly spinoff of Video Games & Computer Entertainment, focusing on the TurboGrafx-16 console. The magazine ran for two years before ending its run in Fall 1992.

Dates: Publication: June 1990 – September 1992

VideoGames & Computer Entertainment / VideoGames: The Ultimate Gaming Magazine

 Series
Identifier: MAG-VGCE
Abstract VideoGames & Computer Entertainment (VG&CE) was a monthly gaming magazine by Larry Flynt Publications, spun-off from the Video Game Digest column in the Atari computer magazine ANALOG Computing. The magazine's name was changed to VideoGames: The Ultimate Gaming Magazine starting with Issue 80 in September 1995.VG&CE begat several of its own spinoffs, including Tips & Tricks and the TurboGrafx magazines TurboPlay...
Dates: Publication: December 1988 – September 1996

Electronic Games / Fusion / Intelligent Gamer

 Series
Identifier: MAG-EGAMES2
Abstract Electronic Games (later known as Fusion, Intelligent Gamer's Fusion, and Intelligent Gamer) was the second run of Electronic Games, a video game magazine which originally ran from 1981–1985. The staff for the second run of Electronic Games initially included many of the editors from the original magazine, such as Arnie Katz, Bill Kunkel, and Joyce Worley. The magazine went through a number of...
Dates: Publication: October 1992 – January 1997

Next Generation / NextGen

 Series
Identifier: MAG-NEXTGEN
Abstract Next Generation was an American multiplatform video game magazine focusing on industry news and trends, published by Imagine Media. The magazine was relaunched in September 1999 as NextGen.Next Generation was one of the few wide-distribution magazines that covered the game industry itself rather than individual products was targeted towards an adult audience. As a result, the magazine had a cross-over audience that included game professionals and the general public and...
Dates: Publication: January 1995 – January 2002