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Phil Salvador

 Person

Found in 7 Collections and/or Records:

Electronic Arts 1993–1994 computer game catalog, "Leading the Way", 1993–1994

 Item — Location Video game publisher product catalogs
Identifier: PROMO-PUBCATS.EA.1
Scope and Contents From the Collection:

This collection currently includes a small number of game publisher catalogs. Catalogs sent by retailers are organized separately (see "Retailer catalogs"). The library generally does not seek out publisher catalogs but may add them to the collection when they are received.

Dates: Publication: 1993–1994

Maxis Software Toys Catalog, "The Continuing Adventures", Spring 1996

 Item — Location Video game publisher product catalogs
Identifier: PROMO-PUBCATS.MAXIS.96.SP
Abstract

This catalog was distributed with Maxis games published in early 1996.

Dates: Publication: Spring 1996

Squaresoft E3 1999 brochure, May 13–15, 1999

 Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.SQUARE.E399
Scope and Contents From the Collection:

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: Publication: May 13–15, 1999

Supplemental material, published July 10, 2023

 Sub-Series
Identifier: REPORTS-001.2
Scope and Contents From the Collection:

This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.

The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.

Dates: Publication: published July 10, 2023

Survey of Game Reissue Market data, compiled April 15, 2023, published July 10, 2023

 Item
Identifier: REPORTS-001.2.1
Scope and Contents From the Collection:

This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.

The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.

Dates: compiled April 15, 2023; Publication: published July 10, 2023

Survey of the Video Game Reissue Market in the United States

 Collection
Identifier: REPORTS-001
Abstract This study examines the current extent of the video game reissue market in the United States. While the video game industry and cultural heritage institutions agree that video games should be preserved for both entertainment and study, there is disagreement about whether the commercial market preempts the need for libraries, museums, and archives to expand their preservation activities. To better inform these discussions, we gathered evidence about what portion of historical games are...
Dates: Publication: published July 10, 2023; Modified: revision published July 19, 2023

Survey of the Video Game Reissue Market in the United States, version 1.1, published July 10, 2023, revision published July 19, 2023

 Item
Identifier: REPORTS-001.1
Abstract This study examines the current extent of the video game reissue market in the United States. While the video game industry and cultural heritage institutions agree that video games should be preserved for both entertainment and study, there is disagreement about whether the commercial market preempts the need for libraries, museums, and archives to expand their preservation activities. To better inform these discussions, we gathered evidence about what portion of historical games are...
Dates: Publication: published July 10, 2023; Modified: revision published July 19, 2023