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Amazing Media

 Organization

Found in 12 Collections and/or Records:

"Beast" design document, June 9, 1995

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.6
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: June 9, 1995

"Beast" game contract and design, February 28. 1995

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.4
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: February 28. 1995

"Beast" game contract and design, April 21, 1995

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.5
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: April 21, 1995

"Beast" game design, June 22, 1995

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.7
Scope and Contents

Due to an error during automated scanning, the section "Mindscape Game Design Comments" is missing pages 2-3.

The map for "Stage 6, Level 2" appears to be missing but was not included in the original document.

Dates: June 22, 1995

"Beast" production milestone contract, August 1, 1995, August 2, 1995

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.9
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: August 1, 1995; Reviewed: August 2, 1995

"Crack in the Sky" concept, January 17, 1995

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.2
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: January 17, 1995

Mark Flitman papers

 Collection
Identifier: FLITMAN
Abstract Mark Flitman is a retired game producer who worked at game publisher primarily in the Chicago area from the 90sā€“2000s, including Konami, Acclaim, Mindscape, Midway, and Atari. In his career, Flitman often worked on product strategy for game publishers and managed the production of licensed game titles, in particular video games based on Marvel and DC comics properties and The Simpsons. Flitman was also a producer for Midway's line of extreme sports game adaptations, such as NFL Blitz and MLB...
Dates: Majority of material found within 1990ā€“2012

"Mission 1: Kill the Beast" concept, February 13, 1995

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.3
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: February 13, 1995

"Parasite" story ideas, est. between April and July 1995

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.8
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: est. between April and July 1995

"Spore" development cancelation letter, March 7, 1996

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.10
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: March 7, 1996

Additional filters:

Type
Archival Object 11
Collection 1
 
Subject
Unpublished games 11
Game production materials -- Game design documents 9
Business papers 5
Game production materials -- Game pitches 5
Business correspondence 3